Charges in a straight line, if you hit the target your next skill doesn’t use it’s cooldown
Yells out in a furious rage, causing the target to double it’s strength and half it’s health
When bloodied your next “execute” has no cd and hits twice
Becomes a deadly twister of two handed fury. If the target is under 50% health you can use execute without using it’s cooldown.
Slam- hurls your body against the opponent causing knockdown on successful hit, if missed the cooldown is reset
Charges towards a party member and intercepts the attack used on them. If successfully intercepted you cooldown on execute is reset
Able to leap large distances to close the gap between yourself and the enemy, if successfully hit, causes stun. If missed you are able to immediately charge or slam without the use of a cooldown.
Execute- a strong attack that’s damage is increased by how low the opponent is. If the opponent is under 50% health this skill will do double damage.
Aura of Despair: Fills the nearby targets with despair, decreasing their damage dealt by 10%
Greater Aura of Despair: Fills the nearby targets with overwhelming despair, decreasing their damage dealt by 30%
Aura of Fear: Fills the target with fear, causing them to have a (7-10) chance of being unable to attack due to their fear.
Greater Aura of Fear: Drowns the target in fear, giving them a (5-10) chance of being unable to attack due to their fear.
Mana Leech: Upon casting a spell, has a 50% chance of returning the mana spent to the caster.