Housing
-Tricks- Mansion
-Forge- Tavern with a forge downstairs
-Mana- old church with fountain and stained glass
-Honor- Dojo with rooms
-Destiny- old observatory with giant telescope
Perks:
Tricks- all have a piece of jewelry with their guild symbol. If in danger they can use it to call their god and immediately teleport to their guild. Useable once every 3 days.
Forge-Weapon perfect for you. It will feel like an extension of yourself.
Example: Greatsword wouldn’t have any weight. If someone else were to pick up the weapon it would be the normal estimated weight. The weapons are practically unbreakable
Mana- members will have a special gem that will be embedded in the catalyst. They are able to store mana for emergency use. The mana stored is suppose to be enough for one more attack after your limit, or enough for a quick escape.
Honor- members will have a crest of talberd. If the member is doing something seen as honorable [saving someone, taking on a challenge] their item will grant them courage and a clear mind.
Destiny- members are marked with a tattoo that is said to be their destiny. If the member is face to face with that destiny and is able to overcome it, their tattoo will spread with the new destinies that come from that change. Each time destiny is changed the tattoo will change. Most don’t forgo destiny long enough to see what the tattoo will do after beating destiny a second time.