-find what exists at the end of the tower
-the tower was the gods way of “trapping” the creatures that threatened the humans. The gods are unable to explain where the creatures come from, however they do state, so long as there are dungineers, the creatures will not threatened them
-some say whatevers at the bottom is the main cause. If defeated the theory is the tower will cease to have those monsters.
-gods/goddesses are not allowed inside the tower. If they are, the creatures will grow enraged. Do NOT use god powers inside. The consequences will be dire.
Inner City: Zayrinn
The city of adventures. The guilds will be inside this city. The very center will be the tower, the entrance faces the mountains. There will be MANY inns and housing districts. There will be a post near the ower entance that will show the fallen, lost items, pack mules looking for work and any warning. Each guild hall will be in a different part of tower.
Forest City: Mireim
The city would look like a scattered bunch of villages, though they act as one. There would be farm land, regular hunting and regular life. They are not affected by the fear of the tower. It would be something they see in the distance and tell stories about.
Oceanside City: Lywin
This city would be big into trade, booze, and tourism. The boats that come into the harbor would be fisherman, pirates or foreigners. The tower is known as a legend to other countries. Due to the people come over the see if its true. This city wouldn’t deal much with the whole tower and guild system. They would stick mostly to themselves.
** Though Lywin and Mireim aren’t centered around the tower, they have open trade with Zayrinn. They also hold Zayrinn in high respect. Often, they send gifts and supplies around raid times.