Slashes out towards your opponent three times then stab forward. If the stab is landed reset the cooldown on X.
Slashes out towards your opponent(s) waist three times, then slashes at their ankles. On successful hit, the cooldown of X is reset.
Windstorm- Your sword is imbued with wind, you feel your attack slash out faster than before. You strike your opponent in a flurry of strikes, five normal slashes, then your dash towards their side [your choice] and slash at their side. If you land this successfully you can immediately go into Galestorm without using the cooldown..
Galestorm- You rush past the target, turn and slash 10 time at their back then stab forward attempt to run them through. If windstorm was used before this, this attack does double damage.
Dart forward with immense speed slashing at your enemy and sending them flying backwards. On successful hit you can go into Piercing hit without using it’s cooldown.
Piercing hit- rush your target while stabbing forward using your force to impale your opponent. If the opponent is below 50% health, do double damage. Resets the cooldown of windstorm.
Parry- you lift up your blade deflecting the opponents melee attack If successful you can riposte the target.
Riposte- with your opponents attack parried, you take the opportunity and stab through your opponent and rip the blade back out causing bleed for 4 turns.
Howling fist: a swift punch that causes the air to strike in a straight line before your fist.
Swooping Crane- fast kick that knocks the enemies down
Skull crush-Target leaps into the air, flips, and slams their heels down onto the opponent’s skull. On successful skull crush, resets the cooldown of grapple
-Grapple-tackle the target to the ground, pinning them into submission. Successful grapple allows use of headlock, armbreak, or pummel without cost
Headlock-while grappled you lock your arms around their neck, choking them out
Armbreak-while grappled, you flip the opponent onto their stomach and pull the left arm tight behind them until a sharp crack sounds. Disables the use of that arm for two turns. If two handed user or dual handed the dmg is halved for those turns
Pummel-when grappled, you sit on their chest with your knees on either arm and punch them in the face three times. Allows headbutt to be used before releasing the opponent
Headbutt-Target slams their skull into the targets skull inflicting daze onto the opponent. [Daze: lasts for 3 turns, and causes the target to roll a 4 sided die. 1-2 you miss your attack, 3-4 you hit normally]